When I was a kid I loved playing video games. The first I remember was Space Invaders, on a computer which had no hard disk drive (I know, I'm old). Since then I've been playing games all my life: Platformers, shooters, strategy - you name it. But there is one type that always did and still does hold a special place: Role Playing Games.
From more classical RPGs like ADOM or Neverwinter Nights to action-packed hack'n'slash Diablo and even RPG-inspired shooters like STALKER or Fallout - I love them all and they've all influenced me one way or another.
Most of us live busy lives and there are many excellent, active games for us to enjoy and get that adrenaline boost. However I always felt that games can also have a longer time-span of influence over us and allow us to pursue goals that lay far in the horizon.
Idle games allow us to go on undisturbed with our day-to-day lives while keeping us company, planning for objectives and casually interacting with them and their community throughout the day.
Why a modern, semi-realistic setting?
There are many idle or incremental mobile games around but you usually have to settle with medieval/fantasy - craft a sword and kill the orcs - or you can ride the industrial wave and bake cookies while clicking furiously (I personally disagree with using idle/clicker as synonyms).
I believe there are people who'd love an incremental game that features a modern setting and semi-realistic deep crafting and combat systems - I know I am one and I hope you are too.
I wanted to start this dev blog by sharing the main reasoning behind these two foundations of Razor Trail Survivors. Over the next weeks I plan to offer some insights into the game's mechanics and design. I would also love to hear comments or suggestions about all of this - don't forget this is a work in progress and your ideas may well shape a bit of what's to come.
You can do it by e-mail (firstname.lastname@example.org) or through our Facebook page (www.facebook.com/razortrailsurvivors)
Thank you for reading and see you soon!